![]() It's still 80% isn't? So, why shouldn't we put more than 50 dex (you could even put less)? Let's make an example at 30, 50, 75 and 99 dex. The other 20% is called the fixed cast-time. Max_fixedReductrion = Highest reduction modifier of fixed casttime (for example if both Sacrament(50%) and Radius(20%) are active only Sacrament will work)Īs you can see from the formula, the dex only affect 80% of the cast. Sum_castReduction = Sum of reduction for variable casttime (like Suffragium, Magic Strings, Isilla Card effect or Kathryne Keyron Card) Here is the actual formula:ĬastTime = (1 - SQRT((DEX * 2 + INT) / 530)) * (1 - sum_castReduction/100%) * baseCast * 0.8 + (1 - max_fixedReduction/100%) * baseCast * 0.2 Then, about 50 dex: not more since it doesn't have such an impact on cast time anymore (compared to pre-renewal). In that way, I would recommend to fully increase int first so, 99 int first. If you are a newcomer, that means having a good casting time will be harder as obtaining good equipments will be harder (money wise). Also, there are many updates concerning renewal and class balancing that are coming though, so you shouldn't worry about this too much. You should know though that there is actually a general agreement among players that Sorcerers are more useful than Warlocks (and this, as I understood it from several posts, is aiming more WoE (War of Emperium than PvM (Player vs Monster)). Last but not least, you will rarely always use the same skill over and over when you are soloing which, again, makes it more fun than some other class (cough-cough *double strafing archer/hunter/bard* cough-cough). ![]() In that way, wizards are the most versatile class IMO (in my opinion) except for Soul Linkers / Star Gladiators and their skill Mild Wind. Basically, you have a high input (low hp) and output damage (Area of Effect spells => AoE) and that makes the class challenging and fun! Also, I personally like to hunt down stuff while I level in different places. So, why choosing wizard over sage? Well, it's a powerful class in which you won't get bored playing with. Note that this guide is only for mage and wizard as the build (mostly the skills) change a lot when going to High Wizard / Warlock. Hi, after the "rushed edition", I thought that making a real updated and prettier guide would be a good idea.
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